Game Review - Okami
Nov. 18th, 2006 09:35 pmTitle: Okami
Platform: PS2
Genre: Action/Adventure
Complete: Yes
Price Paid: $39.99
Would Pay: $39.99
Okami is one of those games that have been getting attention from the gaming press for quite a while. Some of those are bad (Daikatana), some of those don't exist (DNF), and some live up to the hype. Okami is definitely one of the latter. It's style is different from any other game out there, as is it's mythos. It is Japanese art and legend come to life. The entire game is done in the style of japanese paintings, and you have the power to draw on these paintings to influence your surroundings. The first few hours of play made me slightly queasy, paintings just aren't supposed to move.
Game play, summed up in one word, is Zelda. You control the sun god in wolf form, trying to defeat the demon that originally killed you. Experience is seldom gained by defeating monsters, but by restoring the environment to an uncursed state and feeding animals. Killing monsters gets you money, both in the form of yen, and if done correctly, demon fangs. A large portion of the game is exploring and backtracking to open up areas as you gain new powers. This game is a definite contender for "Game of the Year", and would probably get it if it didn't have to compete with Twilight Princess and FFXII. The plot pacing brings you up and knocks you down, as
jenbooks can testify to. Final boss already? Whoops, nope. Here we go, *now* it's the final boss. Whoops, nope, repeat a few more times. Although when I finally did get to the real final boss, the battle was epic, taking me a good hour to finish.
The game is not perfect, and would've been better if they left a few things out. They took a little too much from Zelda, and there's a Navi clone. He's not as insistent as Navi, but he's a crude bastard. You meet him as he comes out of a tree sprite's dress, and he makes rude comments to the various women in the game, such as telling one that he "doesn't like seeing her and her two friends" cry, when there's no one beside her in the room. And even Amaterasu, the main character you play, isn't free from some of the crudeness. Some abilities you can buy are "Golden Rage" and "Brown Fury" - you play a canine, so the exact implementation of those abilities is left as an exercise to the reader. I really don't need all this juvenile humor in a game like Okami. It would've been better left out, such juvenile things do not belong here.
Platform: PS2
Genre: Action/Adventure
Complete: Yes
Price Paid: $39.99
Would Pay: $39.99
Okami is one of those games that have been getting attention from the gaming press for quite a while. Some of those are bad (Daikatana), some of those don't exist (DNF), and some live up to the hype. Okami is definitely one of the latter. It's style is different from any other game out there, as is it's mythos. It is Japanese art and legend come to life. The entire game is done in the style of japanese paintings, and you have the power to draw on these paintings to influence your surroundings. The first few hours of play made me slightly queasy, paintings just aren't supposed to move.
Game play, summed up in one word, is Zelda. You control the sun god in wolf form, trying to defeat the demon that originally killed you. Experience is seldom gained by defeating monsters, but by restoring the environment to an uncursed state and feeding animals. Killing monsters gets you money, both in the form of yen, and if done correctly, demon fangs. A large portion of the game is exploring and backtracking to open up areas as you gain new powers. This game is a definite contender for "Game of the Year", and would probably get it if it didn't have to compete with Twilight Princess and FFXII. The plot pacing brings you up and knocks you down, as
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
The game is not perfect, and would've been better if they left a few things out. They took a little too much from Zelda, and there's a Navi clone. He's not as insistent as Navi, but he's a crude bastard. You meet him as he comes out of a tree sprite's dress, and he makes rude comments to the various women in the game, such as telling one that he "doesn't like seeing her and her two friends" cry, when there's no one beside her in the room. And even Amaterasu, the main character you play, isn't free from some of the crudeness. Some abilities you can buy are "Golden Rage" and "Brown Fury" - you play a canine, so the exact implementation of those abilities is left as an exercise to the reader. I really don't need all this juvenile humor in a game like Okami. It would've been better left out, such juvenile things do not belong here.