Game Review - Castlevania
Aug. 6th, 2005 12:11 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Title: Castlevania: Lament of Innocence
Platform: PS2
Genre: 3D Platformer
Complete: Yes (with cheats)
Price Paid:$14.99 - 10% (used)
Would Pay: $17.99
This is the first of the 3D entries in the Castlevania series. I've only played a little of one of the GBA, so I can't really say if this does the series any justice. My first impression of this game is "Devil May Cry", the main character even looks like Dante.
The second impression is "damn, this is short". The percent complete counter went up awfully quickly. The manual implied that the counter was for each level, but it wasn't, it was for the entire game. The majority of the game was relatively easy, and it was a blast exploring the castle, whipping the shit out of monsters with various combos learned throughout the game.
Easy, until the final boss at least. The last level is the first place that difficulty really started ramping up when it should've started ramping up far earlier. The final bosses however, were beyond what I could do. It took me two tries to get by the "final" boss, I was hurting and out of potions, but I did it. Then I get slammed with a much, much more powerful boss with no chance to save or restock. Sorry, not fun anymore. A little digging for the cheat code for infinite health to toast these suckers and see the closing movies.
Platform: PS2
Genre: 3D Platformer
Complete: Yes (with cheats)
Price Paid:$14.99 - 10% (used)
Would Pay: $17.99
This is the first of the 3D entries in the Castlevania series. I've only played a little of one of the GBA, so I can't really say if this does the series any justice. My first impression of this game is "Devil May Cry", the main character even looks like Dante.
The second impression is "damn, this is short". The percent complete counter went up awfully quickly. The manual implied that the counter was for each level, but it wasn't, it was for the entire game. The majority of the game was relatively easy, and it was a blast exploring the castle, whipping the shit out of monsters with various combos learned throughout the game.
Easy, until the final boss at least. The last level is the first place that difficulty really started ramping up when it should've started ramping up far earlier. The final bosses however, were beyond what I could do. It took me two tries to get by the "final" boss, I was hurting and out of potions, but I did it. Then I get slammed with a much, much more powerful boss with no chance to save or restock. Sorry, not fun anymore. A little digging for the cheat code for infinite health to toast these suckers and see the closing movies.