Game Review - Jak 3
Nov. 29th, 2005 10:16 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Title: Jak 3
Platform: PS2
Genre: Platformer (with weapons)
Price Paid: $19.99
Would pay: $34.95
An excellent entry in the Jak and Daxter saga, although I wouldn't call it a fitting end. It obviously wasn't an end, since Jak X Combat Racing was recently released, but they also left some holes open. You find out who Jak's father really is, and what his birth name is. The precursors also make an appearance in the flesh, and are rather unexpected. Their exact form has been hinted at since the first game, although not quite the way you might expect.
The difficulty of Jak 2 has been toned down quite a bit, at least in most areas. There are a few missions that hearken back to the pure platforming days of Jak and Daxter. Wheeled vehicles are new in the mix, and just don't feel as fun as the rest of the game. I skipped most of the racing side missions, and based on my experiences here, will probably not get Jak X.
The extreme difficulty of Jak 2 was toned down, but not really enough. Act III's overall difficulty was too frustrating, with many gun placement and rail shooting missions close together. Other missions in other acts took many tries, but they were rarely as frustrating as these. The others felt like you were making progress, many of these felt like cheap shots. In the first form of the final boss for instance, the hits from the boss took less than an eighth of your health. However, at random times, with no indication why, the same type of hit would kill you no matter how much health you had.
Platform: PS2
Genre: Platformer (with weapons)
Price Paid: $19.99
Would pay: $34.95
An excellent entry in the Jak and Daxter saga, although I wouldn't call it a fitting end. It obviously wasn't an end, since Jak X Combat Racing was recently released, but they also left some holes open. You find out who Jak's father really is, and what his birth name is. The precursors also make an appearance in the flesh, and are rather unexpected. Their exact form has been hinted at since the first game, although not quite the way you might expect.
The difficulty of Jak 2 has been toned down quite a bit, at least in most areas. There are a few missions that hearken back to the pure platforming days of Jak and Daxter. Wheeled vehicles are new in the mix, and just don't feel as fun as the rest of the game. I skipped most of the racing side missions, and based on my experiences here, will probably not get Jak X.
The extreme difficulty of Jak 2 was toned down, but not really enough. Act III's overall difficulty was too frustrating, with many gun placement and rail shooting missions close together. Other missions in other acts took many tries, but they were rarely as frustrating as these. The others felt like you were making progress, many of these felt like cheap shots. In the first form of the final boss for instance, the hits from the boss took less than an eighth of your health. However, at random times, with no indication why, the same type of hit would kill you no matter how much health you had.