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Title: Prince of Persia: Warrior Within
Genre: Third Person Action Adventure
Platform: PS2
Price Paid: $16.98
Would Pay: $19.99
Complete: Yes

They tried to fix the shortcomings of Prince of Persia:Sands of Time, and unfortunately, for the most part, failed.

Some of the changes are intended to broaden the audience, and these destroyed if for me. The music was mostly alternative instead of Middle Eastern. It didn't work for Scorpion King, it doesn't work here. There are more battles, and a lot more boss and miniboss battles. The fighting system is more flexible than PoP:SoT, but it' still annoying, especially since they throw a boss battle in before you're really ready for it in the beginning.

They addressed the length of the original, but not in a good way. You crisscrossed the area, often in different times, but it still felt like an artificial extension, and it was boring. The routes were usually slightly different, but not different enough considering it was usually go to a time fountain, switch times, come back across where you just were. It got to be boring.

The designers tried to add tension to the game by having an indestructible demon chase after you now and again. You had to dodge him, and the environment. It's here that the camera most often got in the way. The angle choice was usually cinematic, rather than playable. Many deaths resulted from this. A nice touch though, the demon often yelled incomprehensible things at you. I caught these sessions in backwards time every once in a while, at which point they became perfectly understandable.

My biggest gripe about this game is that it is far less forgiving than the first one. Traps are touchier and many have to be evaded absolutely perfectly and it's easier to fall off of cliffs in the middle of battles. It brings the frustration level of the game far above that of the first one. I think the primary reason I persevered through it was that a review for The Two Thrones said you had to finish the first two to really understand the third.

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April 2009

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