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Title: Dragon Quest Hero: Rocket Slime
Platform: DS
Genre: Action Adventure / RTS
Complete: Yes (main story)
Price Paid: $34.99 (new)
Would Pay: $29.99

<gump>
There's small slimes, big slimes, borg slimes, hard slime, soft slime, soap slime, flying slimes, jumping slimes, hairy slimes, ninja slimes, dog slimes...
</gump>

I swear, this game hits every possible (clean) slime joke in the book. There's no lack of groaners in here at all. You play a slime from Dragon's Quest 8. Your hometown was invaded by the plob (platypus mob), leaving only you in the wreckage.

This is really two games in one. You start out wandering around, trying to find your friends. This works somewhat like the top down Zelda games, and the style is somewhat reminiscent of Minish Cap. Your main weapon is yourself. You stretch and let yourself go, hitting things like a rubber band. As you knock items into the air, you can catch them on your head and can send them to town for later. Enemies that you catch become residents of the town, and if you catch enough, they will help you out.

The second part of the game begins after you find a legendary tank. You get in tank battles at various points of the adventure. You launch ammo that the tank provides at the enemy, trying to shoot down their fire and hit them. Everything you've collected can be used as ammo, and enemies will join you as tank crew members, after you've caught enough of the particular type.

This game is extremely, extremely easy. I died once, and that was fighting the final boss. I didn't lose any tank battles, although some were pretty damn close, with both tanks down to 0 and each crew heading in for the coup de grace to the other. The initial impression of the tank battles was that they were going to be extremely difficult, I barely pulled through by the skin of my teeth. Then I gained the ability to add other crew members to the tank and pretty much dominated most tank battles. The AI of the crew leaves much to be desired, there's no way to tell them what type of ammo to use, which hurt when they loaded good ammo and the other tank launched a mirror.

Despite the games ease, there are little gems in there for gamers. Many of the slimes are puns on characters or items in DQ8, and possibly earlier. The caretaker of the tank is, in a nod to other Square/Enix properties, Cid. Although in this case, he's a platypus with a german accent. I'm still collecting items to try and finish up all the alchemy, another nod to DQ8. There is also a museum with statues of the enemies you capture, with the metal quality (I have bronze and one silver) changing as you capture more monsters. There's tank battles, run by none other than a slime named "Morrie". The main disappointment in this game is that it doesn't take advantage of the capabilities of the DS. It's nice having the two screens, but there is almost no use of the touch screen as an input device except for one mini-"game" where you can scribble.
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You know you're in Texas when you go to a Greek restaurant, get chicken and it goes back to the kitchen as "pollo"
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"To always have reasons why you just can't vote 'yes,' I think speaks volumes when it comes to which party is better able and more willing to take on the terrorists and defeat them," Majority Leader John Boehner, R-Ohio

That's on warrantless wiretapping. The problem isn't those voting no, it's those voting yes. Every single one that did needs to be brought up on treason charges and shot.
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WTF?

They said the pontiff had violated Turkish laws upholding freedom of belief and thought by "insulting" Islam and the Prophet Mohammed.

Uhhh, wouldn't upholding freedom of belief include upholding things you don't believe in?
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The source of the recent E. coli outbreak has been found.

Natural Selection Foods.
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Time for Microsoft to patch a DRM break: 3 days
Time for Microsoft to patch a data corruption problem: 2 weeks and still counting

RIP PS2

Sep. 9th, 2006 02:25 pm
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After several years of faithful service, our PS2 has given up the ghost. I'm guessing it was jealous because I was playing our latest purchase on the XBox.

Oh well, time to get another one.
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Dunno why, just felt like posting this. All numbering is by the japanese releases

I (Finished) (GBA Dawn of Souls)
II (Playing) (GBA Dawn of Souls)
III (Playing) (DS)
IV (Own) (GBA)
V (Own) (GBA)
VI
VII (Finished) (PC)
VIII (Own)
IX
X (Own/Played)
X-2 (Own)
XI Never played, never will
XII Waiting till I finish all the previous ones I have

Edit 11/18/2006: Added two more. 3 to go.
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Title: Syberia II
Platform: XBox
Genre: Adventure
Complete: Yes
Price Paid: $17.99 (new)
Would Pay: $3.99

I bought this because I wanted to see where it was going to go after Syberia. To be perfectly honest, that was a pretty poor reason to buy this. Crap like this is why people repeat the litany "Adventure games are dead". I could not bring myself to care about the characters, and the only reason I finished was that I went through so much trouble trying to find it. I simply went through the motions, referring to the FAQ more and more as I got further along. My preference is to use FAQs to the smallest degree possible, but trying to solve some of these puzzles was more of a chore than anything else. Alternating between this and Dragon's Quest may have highlighted the flaws in my mind, but there certainly didn't seem to be anything done right enough to wipe the bad taste out of my mouth. Sure, the graphics are absolutely gorgeous, but that doesn't make up for the lack of pacing and kludgy interface.
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Title: Dragon Quest VII - Journey of the Cursed King
Platform: PS2
Genre: RPG
Complete: Yes (mainline quest, first ending)
Price Paid: $49.99 (new)
Would Pay: $59.99

First game that I've ever felt was really worth it at more than the prevailing price. The graphics are good, the music is high symphonic, played by the Tokyo Orchestra. The game world is huge, with lots of nooks and crannies to explore.

This is an old school RPG, little changed from early console games. You go around, bashing monsters to get better items and level up. There are some minor changes (an extremely useful "Heal All" menu option), but everything it is quite close to its pedigree as a console RPG. It's the classic "Teenager's town gets destroyed, goes after destroyer" cliche, but with enough twists to keep you engaged. The sideline quests that opened up after the first ending brought to a close some loose ends that were nagging (and telegraphed from a mile away), and then closes loose ends you never even thought of as loose ends. The removal of the curse ranks right up there with the revelation of the precursors in the Jak and Daxter series. (and yes, if you've played both games, this can be construed as a spoiler ;)

This isn't the perfect RPG, but it's damn good. I would've preferred a save anywhere system rather than save points, but you have to admit, they were creative with the implementation of the save points, with a save being a "confession of your deeds to the Goddess". It took me a while to get used to the monsters, many of which are bad puns (such as the rabbit with a horn - a bunicorn). More disappointing is that they frequently reused models, simply changing their coloration. The more advanced level of the bunicorn, looking the same, only darker, was the "spiked hare". There was a minor bug I ran into with my team, where if they killed a monster with a special move, the monster would happily be standing there with his animations for the rest of the battle. This was the only bug I noticed, and unlike certain other RPGs, it was only cosmetic.

If you've played and enjoyed any turn based RPGs, you owe it to yourself to get this game. I've been playing it for some 140 odd hours, so it is quite the timesink. [livejournal.com profile] jenbooks swore she hated turn based RPGs, she can't stand watching the battle going in an order when they should just be pounding the snot out of each other. She is some 60 hours in now.
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Don't bother with Pelican wireless controllers. Two xbox, one PS2, one Gamecube have *all* ended up with the identical problem. There is quite frequently a "bounce back" where you go in a reverse or random direction after the stick or gamepad returns to center. We haven't seen the same problem with Logitech nor Nintendo wireless controllers.
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I was >.< this close to a preorder for the Wii.

But the DS Lite cracks. Mine shows the crack, just not as badly as the one pictured at that link. I don't mistreat it, I only open it to the first click, and it's stored in a hard case.
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Title: Scooby Doo Unmasked
Genre: Platform
Platform: DS
Price Paid: $8.96
Would Pay: $2.99
Complete: Yes

Between this and Trace Memory, I'm starting to think that DS stands for "Damn Short". Where length was the major flaw with Trace Memory, that's not the only problem with Unmasked.

Like Mystery Mayhem, the game is incredibly repetitious. Each of the paltry three levels are do some platforming, get clues, go to newly unlocked area for the other clues, figure out which clues are real, boss battle. Go to next level.

The game is incredibly easy. I don't think enemies killed me a single time, just plenty of deaths from control issues. It was a frequent occurrence that double jumps wouldn't take, and Scooby would fall to his death.

There are some redeeming features, but not enough to give this game a recommendation. The clues aren't simply found as they were in Mystery Mayhem, you have to do some examination with tools and the touch screen to see them. The boss "battles" are an interesting little diversion. You no longer control Scooby, you perform indicated actions on the touch screen before the boss catches up to you. A neat idea, but some of these are too specific and don't necessarily register the way you intended.

PSA

Jul. 1st, 2006 10:28 am
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"When you get to a fork in the road, take it." - Yogi Berra

Especially if you're going 170 MPH - Me
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Reported twice to Apple, a bug that hangs Finder is *still* there in 10.4.7. 8 freaking major releases with Tiger and they can't get a bug fixed, even when I send logs.
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Title:Trace Memory
Platform: Nintendo DS
Genre: Adventure
Price Paid: $29.99
Would Pay: $19.99
Completed: Yes

My first game on the DS Lite. I had to get an adventure game, to see how the genre was going to transfer over to the new platform. In Trace Memory, it did so fairly well. Point and click is really point and click. There are puzzles unique to the DS itself. One was based entirely on the physical properties of the DS. Another was based on something completely unique to the DS. I needed to remove dust off an item. I spent time wandering around looking for something to clean it. No luck whatsoever, and the solution was simple - blow on it. Not issue the command to the character, but literally blow on it.

The characters weren't particularly endearing, you control a whiny 13 (turning 14) girl trying to find her father, but the adventure content was fairly solid. The major problem is the length. This game is incredibly short. I finished it in less than 7 hours, and it would've been even less had I been an experienced DS user. Good game, but certainly not worth list price at it's current cost.
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[livejournal.com profile] jenbooks was having problems with Animal Crossing. The solution supplied by Nintendo? Forward UPD(sic) ports 1-65535
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Military officials insist their case for attacking Zarqawi’s operation was airtight, but the administration feared destroying the terrorist camp in Iraq could undercut its case for war against Saddam.

Those attacks could've been in in 2002 (twice) and 2003. Yet it takes until 2006 because it wasn't political. Yeah, Bush really cares about the war on terror.