Game Review - Scooby Unmasked
Jul. 3rd, 2006 12:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Title: Scooby Doo Unmasked
Genre: Platform
Platform: DS
Price Paid: $8.96
Would Pay: $2.99
Complete: Yes
Between this and Trace Memory, I'm starting to think that DS stands for "Damn Short". Where length was the major flaw with Trace Memory, that's not the only problem with Unmasked.
Like Mystery Mayhem, the game is incredibly repetitious. Each of the paltry three levels are do some platforming, get clues, go to newly unlocked area for the other clues, figure out which clues are real, boss battle. Go to next level.
The game is incredibly easy. I don't think enemies killed me a single time, just plenty of deaths from control issues. It was a frequent occurrence that double jumps wouldn't take, and Scooby would fall to his death.
There are some redeeming features, but not enough to give this game a recommendation. The clues aren't simply found as they were in Mystery Mayhem, you have to do some examination with tools and the touch screen to see them. The boss "battles" are an interesting little diversion. You no longer control Scooby, you perform indicated actions on the touch screen before the boss catches up to you. A neat idea, but some of these are too specific and don't necessarily register the way you intended.
Genre: Platform
Platform: DS
Price Paid: $8.96
Would Pay: $2.99
Complete: Yes
Between this and Trace Memory, I'm starting to think that DS stands for "Damn Short". Where length was the major flaw with Trace Memory, that's not the only problem with Unmasked.
Like Mystery Mayhem, the game is incredibly repetitious. Each of the paltry three levels are do some platforming, get clues, go to newly unlocked area for the other clues, figure out which clues are real, boss battle. Go to next level.
The game is incredibly easy. I don't think enemies killed me a single time, just plenty of deaths from control issues. It was a frequent occurrence that double jumps wouldn't take, and Scooby would fall to his death.
There are some redeeming features, but not enough to give this game a recommendation. The clues aren't simply found as they were in Mystery Mayhem, you have to do some examination with tools and the touch screen to see them. The boss "battles" are an interesting little diversion. You no longer control Scooby, you perform indicated actions on the touch screen before the boss catches up to you. A neat idea, but some of these are too specific and don't necessarily register the way you intended.