Review - Rocket Slime
Oct. 7th, 2006 10:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Title: Dragon Quest Hero: Rocket Slime
Platform: DS
Genre: Action Adventure / RTS
Complete: Yes (main story)
Price Paid: $34.99 (new)
Would Pay: $29.99
<gump>
There's small slimes, big slimes, borg slimes, hard slime, soft slime, soap slime, flying slimes, jumping slimes, hairy slimes, ninja slimes, dog slimes...
</gump>
I swear, this game hits every possible (clean) slime joke in the book. There's no lack of groaners in here at all. You play a slime from Dragon's Quest 8. Your hometown was invaded by the plob (platypus mob), leaving only you in the wreckage.
This is really two games in one. You start out wandering around, trying to find your friends. This works somewhat like the top down Zelda games, and the style is somewhat reminiscent of Minish Cap. Your main weapon is yourself. You stretch and let yourself go, hitting things like a rubber band. As you knock items into the air, you can catch them on your head and can send them to town for later. Enemies that you catch become residents of the town, and if you catch enough, they will help you out.
The second part of the game begins after you find a legendary tank. You get in tank battles at various points of the adventure. You launch ammo that the tank provides at the enemy, trying to shoot down their fire and hit them. Everything you've collected can be used as ammo, and enemies will join you as tank crew members, after you've caught enough of the particular type.
This game is extremely, extremely easy. I died once, and that was fighting the final boss. I didn't lose any tank battles, although some were pretty damn close, with both tanks down to 0 and each crew heading in for the coup de grace to the other. The initial impression of the tank battles was that they were going to be extremely difficult, I barely pulled through by the skin of my teeth. Then I gained the ability to add other crew members to the tank and pretty much dominated most tank battles. The AI of the crew leaves much to be desired, there's no way to tell them what type of ammo to use, which hurt when they loaded good ammo and the other tank launched a mirror.
Despite the games ease, there are little gems in there for gamers. Many of the slimes are puns on characters or items in DQ8, and possibly earlier. The caretaker of the tank is, in a nod to other Square/Enix properties, Cid. Although in this case, he's a platypus with a german accent. I'm still collecting items to try and finish up all the alchemy, another nod to DQ8. There is also a museum with statues of the enemies you capture, with the metal quality (I have bronze and one silver) changing as you capture more monsters. There's tank battles, run by none other than a slime named "Morrie". The main disappointment in this game is that it doesn't take advantage of the capabilities of the DS. It's nice having the two screens, but there is almost no use of the touch screen as an input device except for one mini-"game" where you can scribble.
Platform: DS
Genre: Action Adventure / RTS
Complete: Yes (main story)
Price Paid: $34.99 (new)
Would Pay: $29.99
<gump>
There's small slimes, big slimes, borg slimes, hard slime, soft slime, soap slime, flying slimes, jumping slimes, hairy slimes, ninja slimes, dog slimes...
</gump>
I swear, this game hits every possible (clean) slime joke in the book. There's no lack of groaners in here at all. You play a slime from Dragon's Quest 8. Your hometown was invaded by the plob (platypus mob), leaving only you in the wreckage.
This is really two games in one. You start out wandering around, trying to find your friends. This works somewhat like the top down Zelda games, and the style is somewhat reminiscent of Minish Cap. Your main weapon is yourself. You stretch and let yourself go, hitting things like a rubber band. As you knock items into the air, you can catch them on your head and can send them to town for later. Enemies that you catch become residents of the town, and if you catch enough, they will help you out.
The second part of the game begins after you find a legendary tank. You get in tank battles at various points of the adventure. You launch ammo that the tank provides at the enemy, trying to shoot down their fire and hit them. Everything you've collected can be used as ammo, and enemies will join you as tank crew members, after you've caught enough of the particular type.
This game is extremely, extremely easy. I died once, and that was fighting the final boss. I didn't lose any tank battles, although some were pretty damn close, with both tanks down to 0 and each crew heading in for the coup de grace to the other. The initial impression of the tank battles was that they were going to be extremely difficult, I barely pulled through by the skin of my teeth. Then I gained the ability to add other crew members to the tank and pretty much dominated most tank battles. The AI of the crew leaves much to be desired, there's no way to tell them what type of ammo to use, which hurt when they loaded good ammo and the other tank launched a mirror.
Despite the games ease, there are little gems in there for gamers. Many of the slimes are puns on characters or items in DQ8, and possibly earlier. The caretaker of the tank is, in a nod to other Square/Enix properties, Cid. Although in this case, he's a platypus with a german accent. I'm still collecting items to try and finish up all the alchemy, another nod to DQ8. There is also a museum with statues of the enemies you capture, with the metal quality (I have bronze and one silver) changing as you capture more monsters. There's tank battles, run by none other than a slime named "Morrie". The main disappointment in this game is that it doesn't take advantage of the capabilities of the DS. It's nice having the two screens, but there is almost no use of the touch screen as an input device except for one mini-"game" where you can scribble.