sqlrob: (Default)
2006-01-28 12:11 pm
Entry tags:

Game Review: Prince of Persia 2 (err 5)

Title: Prince of Persia: Warrior Within
Genre: Third Person Action Adventure
Platform: PS2
Price Paid: $16.98
Would Pay: $19.99
Complete: Yes

They tried to fix the shortcomings of Prince of Persia:Sands of Time, and unfortunately, for the most part, failed.

Some of the changes are intended to broaden the audience, and these destroyed if for me. The music was mostly alternative instead of Middle Eastern. It didn't work for Scorpion King, it doesn't work here. There are more battles, and a lot more boss and miniboss battles. The fighting system is more flexible than PoP:SoT, but it' still annoying, especially since they throw a boss battle in before you're really ready for it in the beginning.

They addressed the length of the original, but not in a good way. You crisscrossed the area, often in different times, but it still felt like an artificial extension, and it was boring. The routes were usually slightly different, but not different enough considering it was usually go to a time fountain, switch times, come back across where you just were. It got to be boring.

The designers tried to add tension to the game by having an indestructible demon chase after you now and again. You had to dodge him, and the environment. It's here that the camera most often got in the way. The angle choice was usually cinematic, rather than playable. Many deaths resulted from this. A nice touch though, the demon often yelled incomprehensible things at you. I caught these sessions in backwards time every once in a while, at which point they became perfectly understandable.

My biggest gripe about this game is that it is far less forgiving than the first one. Traps are touchier and many have to be evaded absolutely perfectly and it's easier to fall off of cliffs in the middle of battles. It brings the frustration level of the game far above that of the first one. I think the primary reason I persevered through it was that a review for The Two Thrones said you had to finish the first two to really understand the third.
sqlrob: (Default)
2006-01-03 08:43 am
Entry tags:

(no subject)

<td align="center"> QuizGalaxy.com!


Take this quiz at QuizGalaxy.com</td>
sqlrob: (Default)
2006-01-03 08:41 am
Entry tags:

Game Review - Prince of Persia

Title: Prince of Persia: The Sands of Time
Platform: PS2
Genre: Third Person Action Adventure
Price Paid: $19.99 + one rental
Would Pay: $29.99
Complete: Yes

After finishing Shadowman 2, I needed to play a good action/adventure game. Prince of Persia 3 was on sale last week, so I picked up 2 and 3 so I could do a straight run through of the series (well, technically 4,5, and 6, not 1,2 and 3).

I rented this way back when it came out, and made it about 80% of the way through. I got stuck on one of the fights and just quit, with a day left on the rental. Up until then I was pleased with it, and picked it up when it finally dropped down to $19.99.

This game is definitely the heir to the original Prince of Persia. The feeling of agility is incredible, running up and across walls, over spike traps, rolling under a spinning blade and under the door just as it closes. There's close call after close call, with plenty of knuckle-biting moments.

The game isn't overly difficult, but due to all the apparent close calls, there's a real sense of accomplishment in getting through the traps. There's two things that drag the game down overall. The first is the combat. It gets incredibly frustrating to deal with the hordes of regenerating monsters, especially when you also have to protect Farah at the same time. I did better than the first time I played, but I think it was because I used more wall jumps this time through. The second issue is the length. This game is short, complete-able in about 10 hours, less if you're better at the combat. Tone down the combat and add a few levels to the tower, and this would have been the perfect game.

Preview: Prince of Persia 2
I'm about an hour in, and so far, I'm not pleased. More emphasis on combat, which is exactly what I didn't like about the first. Lots of possible combos, but it's also not as "safe" as the first game. I've already thrown myself off the edge of cliffs many, many times pulling off combos, and I don't recall that ever happening in the first game. As of right now, I'm not entirely sure I'll finish it.
sqlrob: (Default)
2005-12-31 09:13 am
Entry tags:

Game Review - Shadowman 2

Title: Shadowman: 2econd Coming
Platform: PS2
Genre: Third Person Action/Adventure
Price Paid: $5.99 - 10% (used)
Would Pay: $4.00
Complete: Yes

This is an extremely mediocre game. Not quite bad enough to quit, unlike others I could mention, but almost. The graphics were dark and bland. Levels were either wide open or tight confined areas, even when they shouldn't have been tight. The user interface was poorly designed, taking many clicks to get to commonly accessed things, like the map.

The developers could apparently read minds, and not in a good way. When you get through a section of jumping puzzles, sighing with relief, "I'm glad that wasn't timed", making the next one timed is not a good thing. Some of the jumping puzzles were harder because of problems with games - poor collision detection, poor clipping, poor control response all piled on each other to complicate things, often in the worst way possible - narrow ledges made effectively narrower by limits on jump;many tries needed to climb a ladder in a timed puzzle, wasting time; collision detection readjusting your position, pushing you off a ledge; the sameness and openness making finding the area shown in the hint cut scene a chore. Some crash bugs near the end causing random crashes almost made me give it up. I knew I was close, so I persevered but the temptation was strong.

The feature I liked most about the game was actually slammed by the author of the FAQ I was using when lost. Dying means extremely little, you are simply placed at the checkpoint of your choice. There is no loss of any other progress, any dead monsters remain dead, switches remain flipped, and, most importantly, the bosses remain damaged. There was no way I could finish the final boss without this. If death was anything more than an inconvenience, I would've quit this game much, much closer to the beginning.
sqlrob: (Default)
2005-12-30 08:24 am

Computer Security

Time for some computer security geeking. None of this is overly technical, so even if you're not an extreme geek, please, keep reading.

Having source code available and freely modifiable means it's insecure, right? That's a common misconception going around the net, but it's hard to convince the holders of that opinion that it's wrong. Finally some hard numbers

In 2004, each browser had a period of time where it had unpatched, publicly known vulnerabilities, or the time that it was definitely attackable, not just theoretically attackable:

IE (no sourcecode): 98% of the time
Opera (no sourcecode): 17% the time
Firefox (sourcecode freely available to anyone): 15% of the time

That really says something about the quality and speed of the IE development team. Now you can see why I recommend against IE, and against Windows if you can swing it.

And from the "WTF are they thinking department" at cnn:


The Treasury Department says that cyber crime has now outgrown illegal drug sales in annual proceeds, netting an estimated $105 billion in 2004, the report said.

At the same time, the Department of Homeland Security's 2005 research budget for cybersecurity programs was cut 7% to $16 million.
sqlrob: (Default)
2005-12-27 07:50 pm

Things that make you go "Huh?"

From Secunia:

The vulnerabilities #1, #2, and #5 have been confirmed on a fully patched system with Internet Explorer 6.0 and Microsoft Windows XP SP2. Other versions may also be affected.

Solution:
Apply patches.
sqlrob: (Default)
2005-12-17 08:59 pm
Entry tags:

Game review - Katamari Damacy

Title: Katamari Damacy
Platform: PS2
Genre: ???????
Price Paid: $19.99 (+ borrowed)
Would pay: $29.99
Finshed: Yes

Katamari is one of those game successes that makes little sense. It's not like anything else out there, had little advertising, and the graphics are far from state of the art. It still sold like hotcakes, and for a very good reason - it's fun.

The game itself defies description and classification. You have to wonder how many kilograms of LSD[1] were used in the production of this game. The whole goal of the game is to roll a ball, the Katamari, around to collect of things and make it bigger. It sounds strange, and it is, but the environments are even stranger, with wacked out combinations that make no sense. A pigeon driving a shoe like a bumper car? A teddy bear flying around in a basket? A bear on a rocket bike? No matter how strange, it boils down to "Am I big enough to take this thing into my Katamari?"

The soundtrack is rather catchy too, a combination of Japanese versions of American songs like "It Don't Mean a Thing If It Ain't Got That Swing", and songs that sound like they're original, written for the game. The soundtrack is on [livejournal.com profile] jenbooks' list of CDs to get, it's that catchy.


[1] For those unaware, the dose of LSD is ~100-200 micrograms. If I'm not losing decimal places any where, that's 10,000,000 doses/kilogram
sqlrob: (Default)
2005-12-14 07:25 am

I hope this isn't true

From here

“Stop throwing the Constitution in my face. It’s just a goddamned piece of paper!” - George W. Bush
sqlrob: (Default)
2005-12-07 01:33 pm

(no subject)

Oh Great Cthulhu!

I have been an extremely diligent devotee this year.

In January, I fed [info]ernunnos to a Shoggoth (250 points). In September, I stopped [info]howardtayler from defiling Lovecraft's grave (-20 points). Yesterday, I rescued [info]commanderd from being sacrificed (-200 points). In April, I called down the wrath of Yog-Sothoth upon [info]ernunnos (65 points). In March, I made a burnt offering to the Dead Dreamer (100 points). In May, I prepared an ocean voyage to R'lyeh (200 points).

In short, I have been very good (395 points) and deserve to get hooked up with one of those cute Innsmouthers.


Your humble and obedient servant,
sqlrob


Submit your own plea to Cthulhu!
sqlrob: (Default)
2005-12-04 03:10 pm

Jenbooks probably agrees with this

cute but psycho
you are the cute but psycho happy bunny. You
adorable, but a little out there. It's alright,
you might not have it all, but there are worse


which happy bunny are you?
brought to you by Quizilla
sqlrob: (Default)
2005-12-03 05:16 pm

(no subject)

Bondage
You liked to be tied up, but you probably like to
tie others up more. Nothing is more exciting
then seeing your pray stuck in your beautiful
web of ropes, chains and leather. If you like
this you may want to check out the anime Cool
Devices.


Whats your Sexual fetish?
brought to you by Quizilla

Update:
<grammar nazi>
piques
prey
</grammar nazi>
sqlrob: (Default)
2005-12-01 07:39 am

Intelligent Design

Now here's a variation of Intelligent Design that I can agree with.
sqlrob: (Default)
2005-11-29 10:16 pm
Entry tags:

Game Review - Jak 3

Title: Jak 3
Platform: PS2
Genre: Platformer (with weapons)
Price Paid: $19.99
Would pay: $34.95

An excellent entry in the Jak and Daxter saga, although I wouldn't call it a fitting end. It obviously wasn't an end, since Jak X Combat Racing was recently released, but they also left some holes open. You find out who Jak's father really is, and what his birth name is. The precursors also make an appearance in the flesh, and are rather unexpected. Their exact form has been hinted at since the first game, although not quite the way you might expect.

The difficulty of Jak 2 has been toned down quite a bit, at least in most areas. There are a few missions that hearken back to the pure platforming days of Jak and Daxter. Wheeled vehicles are new in the mix, and just don't feel as fun as the rest of the game. I skipped most of the racing side missions, and based on my experiences here, will probably not get Jak X.

The extreme difficulty of Jak 2 was toned down, but not really enough. Act III's overall difficulty was too frustrating, with many gun placement and rail shooting missions close together. Other missions in other acts took many tries, but they were rarely as frustrating as these. The others felt like you were making progress, many of these felt like cheap shots. In the first form of the final boss for instance, the hits from the boss took less than an eighth of your health. However, at random times, with no indication why, the same type of hit would kill you no matter how much health you had.
sqlrob: (Default)
2005-11-27 08:04 pm

The gremlins were out in force this weekend

Wow, I don't think I've had this many things go wrong at once in a long while. I think I have my own little pet gremlin.

* Key broke off in the mailbox, with my package stuck inside
* The PS2 controller's X button stuck enough to make it almost unusable
* The attempt to unstick the button failed miserably, leaving it still sticking and the controller broken
* There was plastic in the oven that melted when [livejournal.com profile] jenbooks preheated the oven for cookies. Still haven't figured out what it was or how it got there
* The remote for the iPod broke off. Thankfully, the iPod was still OK.

I walked to the local GameStop to replace the controller - boy, am I paying for it. It was a further walk than I've been used to. [livejournal.com profile] jenbooks' cookies made up for it all though.
sqlrob: (Default)
2005-11-04 02:23 pm
Entry tags:

(no subject)

You scored as Lord Havelock Vetinari. You are Lord Vetinari! Supreme ruler of Ankh-Morpork! Cool, calculated, and always in control. You graduated from the assassins guild, but failed a course on stealth and camouflage, because the professor never saw you there (even though you attended every class). You always seem to know what everyone is thinking, and after a conversation with you, people feel that they have just escaped certain death.

</td>

Lord Havelock Vetinari

63%

Death

56%

Rincewind

50%

Greebo

50%

Esmerelda (Granny) Weatherwax

44%

The Librarian

44%

Cohen The Barbarian

38%

Carrot Ironfounderson

25%

Commander Samuel Vimes

25%

Gytha (Nanny) Ogg

25%

Which Discworld Character are you like (with pics)
created with QuizFarm.com


Clint Black - A Good Run Of Bad Luck - No Time To Kill