sqlrob: (link)
2006-05-20 08:48 pm
Entry tags:

Game Review - Syberia

Title: Syberia
Genre: Adventure
Platform: XBox
Complete: Yes
Price Paid: $7.99 - 10% (Used)
Would Pay: $19.99

I've been on an adventure kick lately, the past three or four games I've bought on the XBox have all been adventures.

This is much closer to the classic adventure than Dreamfall. This is both good and bad. It was nice solving puzzles and wandering the environment. However, the pacing of the story suffered for it. This didn't reach out and grab me like Dreamfall did. They tried to make the game more real, with the character getting cell calls that were mostly unrelated to the main story. It didn't work very well, being more annoying than anything else.

It took the main character far too long to become assertive. I would've pounded Oscar's head in long before she decided to stand up to him. God, he was an annoying twit.

The ending of the game was rather sudden. I expected to have to get the train through a few more stations before endgame. Instead, the person I'm looking for just decides to show up, game over.


Finally! Caught up in these reviews.


Earl Thomas Conley - Love Out Loud - The Essential Earl Thomas Conley
sqlrob: (link)
2006-05-20 07:48 pm
Entry tags:

Game Review - Dreamfall

Title: Dreamfall - The Longest Journey (Longest Journey II)
Genre: Adventure
Platform: X-Box
Price Paid: $39.99
Would Pay: $39.99
Complete: Yes

I've had as long a history with adventure games as I've had with RPG's. Scott Adams, Adventure, Zork and almost all of the Infocom games, a good chunk of the Space Quest, Kings Quest and Leisure Suit Larry's, all of the Monkey Islands and most of the other Lucas Arts games; I imported Discworld Noir . With the "adventure games are dying" schtick, I go and buy most of the ones when I find out about them, since they're few and far between.

That said, this is more of an "interactive mini-series" than a game. It's fine if that's what you're expecting, but can be a turn off for some. The traditional adventure game puzzles are few and far between. The computer hacking and unlocking that would be puzzles in other games were minigames here.

You play several different characters and this is used to good effect. You get to a climatic moment of the plot, and pow, you're now playing a different character, either simply to stretch out the anticipation, or possibly rescue the character that just got captured. It can get confusing. At one point, you actually play both sides of the same conversation.

This game certainly not the ideal game. Focus is more on conversations than on puzzle solving. Choices also seem to be a magician's choice, responses seem to be slightly adjusted for what you say but don't have any real impact on the story. Graphics for the environment are gorgeous, but the people models are just freaky looking. There are also very few people wandering around the environment. This leads to an annoying quest at one point. It was the classic "fed ex" quest, going back and forth trying to get an introduction to a certain person. As soon as it started, you knew where it was going to end if you did any exploring, but you still had to go through the motions.

The worst thing about this game is the @#$*&( ending. It would be bad enough in a season finale on a TV show, but it was more than five years between the first game and the second. The next game better come out a lot faster.



The Prodigals - The Morning After - Dreaming In Hells Kitchen
sqlrob: (link)
2006-05-08 10:26 pm
Entry tags:

Game Review - Final Fantasy

Title: Final Fantasy I & II - Dawn of Souls
Genre: RPG
Platform: GBA
Price Paid: $29.99 new
Would Pay: $34.95 (for the cartridge)
Complete: Sort of. Final Fantasy I complete

As someone who's played RPGs for the last 20 years or more (Temple of Apshai, Bard's Tale, Dragon Wars, Eye of the Beholder,...), Final Fantasy was not something I could turn down. it's the quintessential console RPG.

Ultimately, it's a hack and slash. The story is near non-existent. It's barely enough to get you from point A to point B. There is a nice little twist at the end however, not one I expected. But this game isn't about the story, it's about the level grinding and trying to mop the floor with the next boss.

This is actually my second attempt at Final Fantasy. I also purchased the equivalent game for the PlayStation, Final Fantasy:Origins. It's a toss up which is better, because each has it's pluses and minuses. The PS version has new, nicely rendered cut-scenes. It also has a checklist of the treasures, so you know what you've missed. First and foremost, the GBA version has portability and save anywhere, giving it a bit of an edge. It also has several new dungeons. The dungeons are a nice touch, with the bosses being bosses from later Final Fantasy games. The difficulty of these are insane, as I got my ass handed to me by a couple of these bosses and I was somewhere around level 80. The payoff for these dungeons, especially without the checklist, is rather small, so after trying a couple, I just wrote off the others.

On to Final Fantasy II. From the first hour and a half, this is what began the tradition of the Final Fantasy's being different. It is much more story driven, with more strategy in the character leveling.

This was a busy weekend (for various values of "busy"), I finished another game as well and will try to get that review up sometime soon.
sqlrob: (discworld librarian)
2006-05-02 09:05 am
sqlrob: (security)
2006-04-10 08:23 pm

Ping itzwicks - Talk to your state reps

Microsoft is pushing (and wrote) an antispyware bill in OK, HB 2083. The antispyware bits of the bill are acceptable. Other portions of the bill are not however. If software is upgradeable online via an autoupdate mechanism, the company is free to rummage your hard drive and forward anything to law enforcement, no warrant needed. They are also free to erase anything they damn well please.
sqlrob: (link)
2006-03-20 09:39 am
Entry tags:

Game Review - Lego Star Wars

Title: Lego Star Wars
Platform: PS2
Genre: Action/Adventure
Price Paid: $19.99
Would Pay: $19.99
Completed: Yes

This game doesn't really fall victim to the Star Wars curse, but it doesn't exactly break it either. I liked the demo, and when this hit the Greatest Hits collection, I just had to snag it. Lego and Star Wars, what's not to like?

Unfortunately, the implementation leaves a lot to be desired. There are no camera controls, you are stuck wherever the game decides to put it. This leads to many, many deaths as you try to make a jump with screwy perspective. There are a lot of characters to unlock (I didn't bother to unlock all of them), but they are largely identical across character classes. Some characters are just plain annoying, namely Yoda. He's nigh on uncontrollable, and once you finish with him in the story mode you never want to bother dragging him out for the freeplay mode. Others, like Gonk are completely and totally worthless, just there as something to unlock. All in all, it's simply a mediocre platformer with a movie license. It has some rail shooter and racing segments, but these only detract from the experience. The best parts are the puzzle elements that you use the Force to solve, and the unique environment destruction. It's amusing to watch ships and enemies blow up into Lego blocks. The AI of the other player character is horrendous. At times it was tempting to plug in another controller and take it over so it just wouldn't get in my way. It didn't have any problems with the two person puzzles, so at least that part of it was implemented properly.

The worst part of the game was the manual. It was extremely condescending, making the assumption that only children play games. I grew up on Star Wars and Legos, so why the assumption that this wouldn't necessarily appeal to adults in at least a nostalgic manner?
sqlrob: (security)
2006-03-16 08:38 pm

TANSTAAFI

Boy, how did this happen? Nobody could've seen this one coming </sarcasm>

The company responsible for the "Free i-Pod" craze has been caught selling it's list to third parties, despite a promise that it didn't. And TrustE never found anything wrong with their practices.

The company that bought the list gets to remain in the DMA because they apologized.
sqlrob: (link)
2006-03-11 07:45 pm

Wow, talk about serious assholes

A certain copy protection company posted torrents of a game that was released without copy protection. Throwing a few stones in a glass house there, since torrents of their protected games are available
sqlrob: (security)
2006-03-10 08:11 am

Britney's next record is more important than your life

Even if the next generation of DRM endangers your life or critical infrastructure systems, The RIAA doesn't want you to be able to remove it
sqlrob: (link)
2006-03-03 09:05 am

Spin baby, spin

I wonder what Jack Thompson and the AFA are going to say about this. We're going to be seeing some statements worthy of Baghdad Bob.

Praise the Lord and pass the ammunition: Christians are finally getting a high-caliber shoot-'em-up videogame of their own [...with...] a level of violence reminiscent of Grand Theft Auto.
sqlrob: (Default)
2006-02-26 09:41 am

An amusing juxtaposition

So I picked up Dragon's Quest VIII on Friday and spent way too long playing it on Saturday. My other current game is Final Fantasy (note lack of any numbers). Two RPGs, two decades apart, with computing power order of magnitudes apart. There's certainly little common in appearance between the two, with Dragon Quest looking exactly like a Saturday morning cartoon. The game-play however, is the same with some tweaks.
sqlrob: (Default)
2006-02-22 09:15 pm

Some Muslims get it

"Without demolishing religious schools (madrassahs) and minarets and without abandoning the beliefs and ideas of the medieval age, restriction in thoughts and pains in conscience will not end. Without understanding that unbelief is a kind of religion, and that conservative religious belief a kind of disbelief, and without showing tolerance to opposite ideas, one cannot succeed. Those who look for the truth will accomplish the mission." - Jalal al-Din Muhammad Rumi

Wise words, from anyone. What's depressing - it was said back in the 13th century.
sqlrob: (Default)
2006-02-07 08:33 pm

(no subject)

Inspired by this post.


I hereby expressly tell the NSA,DOJ, and all other offices of the government publicly known and unknown to go to hell. Eavesdropping on any telephonic, Internet or other forms of communications I may have -- whether I initiate or am on the receiving end of the communication is expressly not permitted without a warrant. I hereby resolve to use encryption wherever possible for all communications, especially non-confidential ones.


If you agree with this, please post a copy in your blog or journal.
sqlrob: (Default)
2006-01-31 06:33 am

A tip for the AdBlock Plus users

This applies mainly to the Mac users, but it's probably applicable to Linux users as well with some changes.

Today I found out that Adblock Plus for Firefox was spamming Console (/Applications/Utilities/Console) with a pile of messages like
Adblock Plus: FakeController.QI to an unknown interface: {47b82b60-a36f-4167-8072-6f421151ed50}, which makes it really difficult to find any real messages.

The fix, fortunately, is easy. You need a text editor like Text Wrangler. From the command line, vim or emacs works just as well if you're familiar with them.

First, quit Firefox. In your home directory, open Application Support/Firefox/Profiles/<random bunch of letters and numbers>/extensions/{d10d0bf8-f5b5-c8b4-a8b2-2b9879e08c5d}/components/nsAdblockPlus.js

Alternatively, you may be able to do a spotlight search for nsAdblockPlus.js.

In this file search for lines containing (no quotes) "unknown interface". Those lines should begin with dump. Prefix the dump with //. Save the file, and you should be set.
sqlrob: (Default)
2006-01-28 10:21 pm
Entry tags:

First Impressions - PoP:TT

Wow, just wow. I was debating whether or not to continue my straight run through of the PoP series and take a side break to something else (like FFX), but now I'm glad I didn't. They managed to take all my complaints against PoP:WW and resolve them. The feel of the first game is back, but with the option of the combat from the second one. I'm a couple of hours in, already invested in the story, and have had a few cheer out loud moments, one of which with the new chariot race.

This is a far cry from my first impressions of the second game. Without any serious missteps and reasonable length, this has a damn good shot at getting at $49.95 rating.