Game Review - Dog's Life
Sep. 9th, 2004 10:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Title: Dog's Life
Platform: PS2
Genre: First/Third Person (Dog?) Action Adventure
Price Paid: $19.99
Would Pay: $19.99
We bought this game for
jenbooks because it looked interesting, but considering I like exploring games, it was something I liked as well. This game is pretty much a scavenger hunt to collect bones and scents, spread across three environs with several levels apiece. You can go back and forth at will, something that I appreciate in exploring games like this.
The pace is extremely relaxed, with little need to hurry. The exception to this is the final two levels of the game, where you are constantly chased and under a time limit with unclear objectives. This is incredibly frustrating after the previously relaxed pace.
There are several bugs, with some frame rate flakiness that
jenbooks saw in the ice levels, but that for some reason I did not. She also ran into a bug where one of the quest objects was not available, and I had no trouble in the same spot. At times it is also unclear exactly what to do for some missions, which was really apparent in the final level, as well as some of the missions in the city.
Platform: PS2
Genre: First/Third Person (Dog?) Action Adventure
Price Paid: $19.99
Would Pay: $19.99
We bought this game for
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The pace is extremely relaxed, with little need to hurry. The exception to this is the final two levels of the game, where you are constantly chased and under a time limit with unclear objectives. This is incredibly frustrating after the previously relaxed pace.
There are several bugs, with some frame rate flakiness that
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