Game Review - Voodoo Vince
Jan. 29th, 2005 04:06 pmTitle: Voodoo Vince
Genre: Platform
Platform: XBox
Completed: No
Price Paid: $14.99 - 10% (used)
Would Pay: $9.99
This was one of those "must buy" games when I got an XBox. Unfortunately, it didn't live up to my expectations. It's a fair platformer, and not much more. The graphics are absolutely gorgeous, but the gameplay is, on average, just a mediocre platformer. The much vaunted "hurt yourself to hurt your enemies" is for the most part nothing more than a gimmick. When you are fighting enemies, it's just an area effect weapon with somewhat creative animation and not much more. It comes into it's own in boss battles, where the "battle" becomes "OK, how do I hurt myself here using the environment".
What killed it for me was the uneven difficulty level. Harvestable lives made up for some of the areas that are difficult - I would've given up much, much earlier if that wasn't the case. Towards then end though, it got utterly ridiculous, where I spent 80+ lives trying to get past one jumping puzzle. Sorry, it's not fun at that point, into the discards pile it goes.
Genre: Platform
Platform: XBox
Completed: No
Price Paid: $14.99 - 10% (used)
Would Pay: $9.99
This was one of those "must buy" games when I got an XBox. Unfortunately, it didn't live up to my expectations. It's a fair platformer, and not much more. The graphics are absolutely gorgeous, but the gameplay is, on average, just a mediocre platformer. The much vaunted "hurt yourself to hurt your enemies" is for the most part nothing more than a gimmick. When you are fighting enemies, it's just an area effect weapon with somewhat creative animation and not much more. It comes into it's own in boss battles, where the "battle" becomes "OK, how do I hurt myself here using the environment".
What killed it for me was the uneven difficulty level. Harvestable lives made up for some of the areas that are difficult - I would've given up much, much earlier if that wasn't the case. Towards then end though, it got utterly ridiculous, where I spent 80+ lives trying to get past one jumping puzzle. Sorry, it's not fun at that point, into the discards pile it goes.