Game Review - Mystery Mayhem
Aug. 30th, 2004 09:59 pmI'm going to try to give brief reviews of the games I finish when I finish them. Considering how consistent I am with doing anything in my journal, I don't give much hope of it lasting very long.
Name: Scooby Doo: Mystery Mayhem
System: GBA
Type: 2D Platform
Price Paid: $4.99
Would Pay: $2.99
This is a completely mediocre platform game whose sole distinguishing characteristic is its license. Nothing very memorable about it, and each of the five levels follows the same pattern - find clues, rescue member(s) of the gang,ride a rail, boss battle. Some slight variation of where the clues were with respect to the ride, but not much more than that. It's enjoyable for a couple of save points, but not for any extended play.
There was one inconsistency that bugged the heck out of me. Shaggy's main weapon is only effective against ghosts, a point which they drive home during the first boss battle. Then at one point you need to use it against a non-ghost portion of the environment to solve a puzzle. I was trying various jumps with no success, and as a last resort before going to a FAQ, tried the weapon and it worked. Is it that hard to keep the rules consistent?
Name: Scooby Doo: Mystery Mayhem
System: GBA
Type: 2D Platform
Price Paid: $4.99
Would Pay: $2.99
This is a completely mediocre platform game whose sole distinguishing characteristic is its license. Nothing very memorable about it, and each of the five levels follows the same pattern - find clues, rescue member(s) of the gang,ride a rail, boss battle. Some slight variation of where the clues were with respect to the ride, but not much more than that. It's enjoyable for a couple of save points, but not for any extended play.
There was one inconsistency that bugged the heck out of me. Shaggy's main weapon is only effective against ghosts, a point which they drive home during the first boss battle. Then at one point you need to use it against a non-ghost portion of the environment to solve a puzzle. I was trying various jumps with no success, and as a last resort before going to a FAQ, tried the weapon and it worked. Is it that hard to keep the rules consistent?